Weapons with high damage Silkbind Attacks like the Hunting Horn's Earthshaker or the Great Sword's Adamant Charge Slash is recommended! If you want, you may also look for Puppet Spiders in the locale but this will slow you down and affect your efficiency. Mount the other non-target monster in the area because they are easier to mount with high damage Silkbind Attacks. ★7 The Evil Star from Beyond (Need HR100+) We suggest doing this if you want to relax or farm passively while watching a movie or TV show! Steps in Farming Shiny Drop Materials 1įind a suitable monster and quest to farm Shiny Drops! Though not as efficient as farming Thunder Serpent Narwa, this method is way easier especially if you cannot finish Narwa's hunt below 10 minutes. This is the maximum for every monster so we can use this mechanic to farm materials quickly without having to actually hunt the monster. When Wyvern Riding monsters, an opposing monster can make it drop up to three Shiny Drop Materials by attacking it three times. Though Narwa materials are not the highest in terms of value, each run can be completed in roughly 5-10 minutes! You can even achieve a sub-5 minute run if you know all her patterns and nuances!įor an informative guide on how to beat Thunder Serpent Narwa, click on the link below: ・Defender Tickets have a high Melding Pot point valueĪs of Update 3.0, fighting Thunder Serpent Narwa in the quest Serpent Goddess of Thunder is still the most efficient way to farm for melding materials. ・Rewards fewer materials but requires less effort ・Does not require hunting or slaying monsters ・Requires some memorization but can be done quickly on multiplayer ・Materials have a high Melding Pot point value Having a good Talisman can help push through Master Rank, so try the methods below if you want to farm some High Rank Talismans. Old Text: "This round, set all allies' Power and Health to the number of spells you've played this game.Although you're best off waiting for Master Rank to really start grinding Talismans, the MR6 unlock barrier to entry can be daunting for some.Text becomes: "This round, grow all allies' Power and Health to the number of spells you've played this game.".Old Text: "This round, grow all allies' Power and Health to the number of spells you've played this game.".Text becomes: "This round, grow all allies' Power and Health to the number of spells you've resolved this game.".Old Text: "This round, grow all allies' Power and Health to the number of spells you've resolved this game.".Text becomes: "This round, grow all allies' Power and Health to the number of spells you've cast this game.".Old Text: "This round, grow all allies' Power and Health to the number of spells you've cast this game.". Text becomes: "This round, grow all allies' Power and Health to the number of other spells you've played this game.".It should be listed which animation triggers when.: This spell has multiple sets of animation, SFX and VFX, potentially depending on the number of spells played.This was removed with the change in V2.1.Previously, casting Mind Meld when the player had not played any other spells would set the Health and Power of their units to 0, killing them.
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